Milky Bubble Battle Boiz
Backstory
Milky Bubble Battle Boiz was developed in 8 months and started during my time at George Brown College. Under the our groups studio name Roastead Studios, this game started as a game jam under the theme of "Block". Although a lot of ideas were thrown around, we ultimately liked the idea of jumping on blocks of grass jelly while sucking up tapioca and shooting it back at other players while being inside of a giant bubble tea.
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You can download the game here!
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Contributions
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Designed how absorbing a tapioca platform works!
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Designed the in game ammo system and how it connects to absorbing ammo.
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Designed the unique properties of the tapioca, grass jelly, and ice cube platforms.
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Designed the countdown that plays before a match begins!
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Set the camera angle for the arena.
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Managed the team schedules to make sure tasks were being completed on time
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Planned a game testing strategy for this local multiplayer game in a COVID-19 environment.
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Designed the Roastead Studios Logo!
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Screenshots
Promotional Art Drawn for Milky Bubble Battle Boiz!
A snippet of the game view!
A nice view of green tea inside the arena
Promotional Art Drawn for Milky Bubble Battle Boiz!
Design Sketches
4 Players will start within an arena with all platforms floating in the Bubble Tea Arena
The player will need to jump from platform to platform...
A diagram detailing rules for absorbing a platform. Platform 1 is out of range and can't be absorbed. The player isn't facing platform 2 so this platform won't be absorbed. Platform 3 is in range, is in the player's vision, and is the closest to the player so they will absorb this platform.
4 Players will start within an arena with all platforms floating in the Bubble Tea Arena