ReDevil
Backstory
ReDevil is 2D Side Scrolling action game currently in development. In it the player is a yokai hunter whose job is to eliminate the yokai threat terrorizing the city. All the enemies are based off yokai from Japanese folklore.
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I initially started this game by myself as a passion project inspired by my love for action sidescrolling games like Megaman and Azure Striker Gunvolt. Eventually I was able to present this game and assemble a team to help me work on the game as my thesis project at George Brown College!
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Work in Progress builds can be downloaded here!
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Contributions
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Managed a team of Artists and Programmers to create assets (scripts and art assets) for the game.
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Planned the concept of the game and created the original prototype of the game in Unity.
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Programmed gameplay features such as Red's 3 Hit Sword Combo, Aerial Down Slash, and enemy behaviors for Chochin Obake, Waniguchi, and Nodeppou.
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Drew initial concept art for the game's setting and enemies.
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Researched and designed yokai from original Japanese folklore to design to create enemy attack patterns.
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Rotoscoped 3D models into 2D sprites with Adobe Photoshop.
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Designed a special Easter Egg for the early Work In Progress Build (good luck finding it!)
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Screenshots
Concept Art
Concept art for Yurei City. The setting for the game.
Concept art for Chochin Obake.
Concept Art for Waniguchi.
Concept art for Yurei City. The setting for the game.
Sprite Sheets
Red, the playable character.
Waniguchi, a bell headed lizard.
Basan, a fire breathing chicken.
Red, the playable character.
Design Sketches
A diagram to describe the break state, a special status ailment the player can inflict on the boss.
A breakdown of how the Oni's Cyclone Smasher Attack will work.
A sketch that describes how the Oni's jumping smash attack works
A diagram to describe the break state, a special status ailment the player can inflict on the boss.